🛣️Roadmap

Please note that the following are estimates and not accurate projections. The following will include undertakings such as gaming development, design coordination, and feedback from the community.

Q3 2022

  • Seed round fundraising.

  • Continue growth plan by setting short, medium, and long-term goals and objectives.

  • Expand team for development, design, and technical departments.

  • Building anticipation for pre-sale on community Discord and social media presence.

  • Establish a communication and collaboration framework to ensure smooth workflow between different teams.

  • Construct game design and concept design documents.

Q4 2022

  • Initiate technical development of the game.

  • Plan and execute a level design that incorporates player capabilities, game mechanics, obstacles, and discoverable elements that create a positive user experience.

  • Start building the mockup for the presale on the community Discord.

  • Utilize current connections in the car industry to build reach and leverage.

  • Forging partnerships with dealerships, automotive shops, and aftermarket car companies to be initial participants in Autoverse Collective.

Q1 2023

  • Build a licensing team dedicated to ensuring that all of the car models and specifications are licensed according to our gameplay vision.

  • Contact OEM manufacturers with a curated list of cars to be licensed.

  • Ensuring the development and design team succeeds at the vision of the Game Design Document (GDD).

  • Create the specs, and overall scope required to develop the AVC token.

2023-2025

Prototype

2023

  • Begin prototyping and audio production.

  • Identify gaps and issues seen during development and create sustainable mitigation strategies.

  • Outreach program for creators and partners.

  • Attend tech conferences and gaming developer conferences.

  • Land public sale - Regular land sales and support for our gaming engine.

  • Interact with social community to socialize, and chat with friends in the Autoverse Collective Hub. This will allow and provide users and partners of Autoverse Collective.

  • First - Playable complete.

Production

2024

  • Production begins to focus on the pre-alpha stage adding new elements to improve gameplay.

  • Graphics and design - 2D/3D artists will fulfill game art production obligations and focus on concept art, vehicle/character models, environment designs, and animation.

  • Programming - Create a playable backbone product that enables engagement with the player.

  • Sound design - Sound engineers will ensure the sound effects and music correlate to the overall theme of the game.

Multi Phase Development

Autoverse Collective will be developed in multi stages and will be a continuation of development as it will be an on-going process for adding new features and assets to the game.

2025

  • Stage 1 - Main features have all been added and the game is fully playable.

  • Ensuring controls and functionality is working properly.

  • Implementing algorithms, addressing memory requirements and caching issues.

  • QA Testers to make sure everything is running seamlessly and reporting errors back to the team.

  • Run advertising campaign.

Testing

  • Testing - Extensively find all the possible ways to break the game along with looking out for all minor issues.

  • All content and assets are integrated.

  • Optimizing functions and features.

  • Performing tests including:

    • Performance testing

    • Stress testing

    • Game compliance testing

2026

Release

  • Public mainnet released to the public.

Post-Production and future milestones

  • Implement fixes for minor bugs

  • Patches and updates to optimize the game even better. - Updates include ongoing development of new assets such as new vehicles, real estate, and items. And also new levels, multiplayer mode, etc.

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